AI Insights · Timothy · April 2022
Top 5 Cooking Games Performance in Slovenia Q1 2022
An overview of the performance of the top 5 cooking games on a unified platform in Slovenia during Q1 2022, highlighting trends in downloads, revenue, and active users.
In Q1 2022, the top 5 cooking games on a unified platform in Slovenia showcased varying performance trends in downloads, revenue, and active users. Here’s an in-depth look at how each app fared:
Sandwich Runner from DWANGO Co., Ltd. saw a decrease in weekly downloads early in the quarter, starting at around 2.7K and dropping to 682 by the end of January. However, downloads picked up momentum mid-quarter, peaking at 1.6K in the week of February 28. Active users for the app increased steadily throughout the quarter, rising from 1.8K at the end of December to 3.9K by the end of March.
Cooking Craft by Voodoo experienced significant fluctuations in its metrics. Downloads surged to approximately 4.3K in mid-January but steadily declined to 140 by the end of March. Active users mirrored this trend, peaking at 6.5K in January before dropping to 530 by the end of the quarter. Revenue showed modest gains, with a peak of $11 in early February before tapering off.
Frozen Honey ASMR from Crazy Labs, released in early February, had an impressive start with downloads reaching 4.6K by the end of February. However, downloads decreased to 440 by the end of March. Active users also saw a decline, from a high of 5.2K at the end of February to 780 by the end of March.
Fill The Fridge! by Rollic Games, launched in early February, showed a steady increase in downloads, peaking at 1.5K in early March. Active users followed a similar trend, reaching a high of 2.6K in mid-March. Revenue for the app saw modest peaks, with the highest being $17 in early March.
Finally, Bingo Frenzy™-Live Bingo Games from VERTEX GAMES PTE. LTD. maintained a steady increase in both downloads and active users. Weekly downloads grew from 259 at the end of December to 468 by the end of March. Active users consistently increased as well, from 1.6K at the end of December to 2.1K by the end of the quarter. Revenue, however, showed irregular patterns, peaking at $45 in mid-January.
For more insights on app performance and trends, visit Sensor Tower.